

The fourth game, of course, expanded things considerably, with wider levels, hours of cutscenes, and an impressive degree of small-scale detail.Īnd yet, there were a number of compromises Kojima had to make to get Metal Gear Solid 4 running on PlayStation 3 hardware.

There was a high bar of expectations to clear here: Kojima’s own Metal Gear Solid 3 redefined what was possible on the PlayStation 2: even today, upscaled to a proper 1080p, Metal Gear Solid 3 holds up remarkably well. Working around those limitations, Kojima’s Metal Gear Solid 4 was one of the best-looking titles on the market at that time. However, studios like Kojima Productions, with a long history of squeezing the most out of Sony hardware delivered a PlayStation 3 experience that were head and shoulders above what was possible on the Xbox 360. The PlayStation 3 was notoriously hard to code for. Here was a game the in-engine cinematics and gameplay could-if you squinted hard enough-be mistaken for the real world. If it isn’t then there’s no point and if it’s not with the involvement of Hideo Kojima there’s no way that that many changes is going to come across as authentic.When Metal Gear Solid 4: Guns of the Patriots arrived in 2008 it felt, alongside 2007’s Uncharted: Drake’s Fortune like a console-centric answer to the incredible work that was being done in the PC gaming space back then. This is what I mean by it having to be almost a new game. You can rerecord the dialogue with better actors (but ideally not Kiefer Sutherland), do a new script/translation, and rethink the boss battles and encounters to fit modern graphics. I’d imagine it as an over-the-shoulder third person game, similar to Metal Gear Solid 5 but not open world.

If they can get him on board then a remake would be great. Those sort of movies are always done with the upmost care and if it’s a newer film, where the director is still alive, then then they are intimately involved. Metal Gear Solid is a classic video game, and it needs to be treated in the same way as you would a Blu-ray remaster of Casablanca or Lawrence Of Arabia. Just look at The Twin Snakes to see how bad things can turn out if you don’t change everything at once - and that was a game both Kojima and Shigeru Miyamoto worked on! (Although only as producers, most of the work was by Canadian firm Silicon Knights.)
